Tuesday 4 January 2011

Realflow and Krakatoa

This is a video of a one million particle water simulation render done using realflow and karakatoa, obviously I didn't do this partly because it would probably take a year for me to render, but I just think the potential for use even utilising single frames in 2d print work could look quite spectacular.

Realflow is used for a lot of big budget movies, it utilises something called the hybrido water simulation system which means it is good for rendering vast quantities of water particle simulations which can then be transferred into an application such as 3DsMax and rendered in that using krakatoa which is a particle effects plugin.

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